AI Insights · Timothy · April 2023
Top 5 2D Realistic Games in Slovenia, Q1 2023
Discover the performance trends of the top 5 2D realistic games on a unified platform in Slovenia during the first quarter of 2023.
In the first quarter of 2023, the top 5 2D realistic games in Slovenia showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Evony from TOP GAMES INC. saw a notable fluctuation in weekly revenue, peaking at approximately $2.4K in the week of January 30 and ending the quarter around $1.8K. Weekly downloads for the game remained relatively stable, averaging around 250 downloads per week. However, weekly active users showed a gradual decline from 2.3K at the start of the quarter to about 1.6K by the end of March.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED experienced a peak in weekly revenue at $1.9K during the week of February 27. Weekly downloads for the game saw a notable spike, reaching 214 in the week of January 23, but generally hovered around 120-180 downloads per week. The game’s weekly active users fluctuated slightly, starting at 1.5K and ending the quarter at about 1.5K active users.
The Ants: Underground Kingdom from ChengDu Starunion Interactive Entertainment Technology Co., Ltd. showcased an interesting trend in weekly revenue, with a peak of approximately $1.8K in the week of February 20, before dropping to around $832 by the end of March. Weekly downloads saw a significant dip mid-quarter, reaching a low of 21 downloads in the week of March 6, but improved to 104 downloads by the end of March. The game’s weekly active users remained relatively stable, averaging around 400 active users throughout the quarter.
Zynga Poker ™ - Texas Hold'em by Zynga Inc. showed consistent weekly revenue, peaking at $1.8K in the last week of March. Weekly downloads were relatively stable, with a slight dip mid-quarter, averaging around 200 downloads per week. The game’s weekly active users were robust, starting at 6K and peaking at 8.3K in the week of February 20, before stabilizing around 7.3K by the end of March.
Clash of Kings - CoK by ELEX Wireless had a steady weekly revenue, peaking at approximately $1.5K in the week of January 30. However, weekly downloads data was unavailable for most of the quarter. The game’s weekly active users data was also not provided, making it difficult to analyze user engagement trends.
For more in-depth insights and data, visit Sensor Tower.